Above the Veil · An upcoming dark romantasy

They grew up as thieves.Now they must survive among heirs.

Three orphans have spent their lives surviving beneath the poisoned Veil. Now they've fought their way into Sylvara Military Academy, where the heirs of the families who rule them are waiting. They have ninety days to prove they belong, or they will be sent to die on the front lines.

Some secrets were buried for a reason. Some powers were never meant to wake.

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Rite I · Possession

The Academy gates open at midnight. You may bring one thing from below the Veil. What do you carry?

The Warden notices what you choose.

What the Academy sends

Six pieces of Sylvara.Yours before the veil lifts.

01

The opening three chapters

Enter Riverside before anyone else.

02

Your Academy acceptance letter

Personalized, sealed, and questionably official.

03

The illustrated map of Sylvara

Riverside. Windermere. The Academy.

04

The Cadet's Guide to Sylvara Academy

The rules they teach. The ones that keep you alive.

05

A forbidden Finnick scene

Something you were never meant to read.

06

Your Sylvara placement card

Your Family. Your creed. Yours to share.

The Council of the Twelve

Twelve houses rule Sylvara.

Each House guards a seat on the Council, a bloodline, and an heir raised to inherit both.

“Article Seven, Section Three. Any candidate verified in magic and denied admission may demand a Founder's Trial. The candidate shall face one opponent, selected by the presiding authority, and shall prevail by yield, by moving opponent out of bounds or by remaining upright ten minutes. A candidate who prevails is admitted without question.”
Founding Charter of Sylvara Academy